Aim The main aim of the simulation is to reduce the various congestions created when new simulation is implemented. Objective * Determine the satisfaction attained by customers when new parking is being created . * Determine the accuracy of card readers installed for accepting various cards. * Ensure proper utilisation of trolleys.

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Verification and Validation is the process of checking that a fulfils its intended purpose. These are critical components of a quality management system such as ISO 9000. Verification: The process of evaluating software to determine whether the products of a given development phase satisfy the conditions imposed at the start of that phase. Validation: The process of evaluating software during or at the end of the development process to determine whether it satisfies specified requirements. Verification

Names: check for car park availability , check for products, trolley needed or not, payment by cash or card, payment accepted or not . * Process boxes: Names: food products, health, butcher, stationery, till1, till2, seize car park, seize trolley,cashier1,cashier2,card readers1,card readers2. * Release box: Names: butcher release,food products release,helath products release,stationery release,relaease till1,release till2 * Separate boxes: Name : split Queue * Dispose boxes: Names: leave car park ,exit shop Validating the project objectives * Time scale objectives * Run speed objective * Visual objectives * Interactive objectives

The time scale objectives is being checked as part of the on-going management of the project hence specific consideration is not required . * Run speed objectives: A target run speed may have been set as part of the project definition. Points to be considered : * Efficient modelling methods * Simplify the model * Lower run speed to be maintained Visual objectives Conformance with visual objectives can be checked with the project team Interactive objectives : Conformance can be checked with the project team and the model updated accordingly . EXPERIMENTATION Types of experimentation * Interactive experimentation * Batch experimentation .

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